Chris Handzlik
@handzlikchrisSoftware Developer with passion for VR. While not coding I enjoy soaring in the sky. Always happy to consult on interesting VR projects.
Language Breakdown
Lines of code distribution across 8 owned repositories
I-Shaped Developer
I-shapedSpecialist — deep expertise in C#
Collaboration Network
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Repos
12
PRs
0
Growth
+18%
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Coding Streak
Contribution activity over the past year
Roberto Coviello
@xrdevrob
Dr Luke Thompson
@SixWays
Lexdev
@LexdevTutorials
Keijiro Takahashi
@keijiro
Eric prvncher
@provencher
Top Repositories
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
Editor extension to generate events that are executed before property set, eg. Transform-position, Transform-rotation, Transform-parent which allows to write more event driven code or debug property changes that are not simple to track down. Easily customisable to allow adding events to different property setters / types.
Easily find out what exactly is changing specific transform position / rotation / scale
Oculus Quest hand tracking directly in Unity Editor for fast iteration.
Tool will enable you to view and debug changes to position/rotation/scale on any Unity transform done by any method/setter on a frame by frame basis.
Helps to visualise Unity event call chains in profiler window. This makes it easier to understand what's happening at a glance.
This command line tool will allow you to add standard C# events to compiled DLLs
Solution for Unity Asset Store Publishers to allow capturing and analysing their Unity Asset usage. Enabling one-way communication with end-user. And delivering support / documentation in a professional looking and easy to customize Welcome Screen.
Bringing the 3D geospatial ecosystem to Unity
Basic WebGPU samples from Orillusion
Open Source Impact
Contributions to external projects